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The Vampire class is the fastest and most evasive of the classes when compared to the others at equal levels, equipment, miracles and skill point totals. Her traditional weapon, the Longsword, boosts speed as well as damage, her Bat Form transformation significantly boosts Speed and Dodge and she has passives that also boost both Speed and Dodge. Her high Dodge combined with a number of passive and active skills that grant health regeneration to herself can make a Vampire increadibly endurant in combat. As the only character who can drain Mana and TP away from an opponent with an attack (including one very powerful sixth tier skill that drains a strong amount of Health, TP and Mana all at once from one target) she also can use the very viable tactic of "gassing-out" her enemies, dropping their TP and Mana enough that they can't use any of their key skills while she's still going at full strength. She also has one passive skill that can spread some of this regeneration to her servitors including the drained Mana and TP, literally allowing her to heal and refuel her entire team at will. KEY NOTE ON THIS ABILITY, Chorus of Darkness: It also appears to work on equipment enchantments that grant HP on a kill by the Vampire, giving her even more capacity to heal her team.

Her skill set includes quite a nice variety of skills. Her Bat form single-handedly allows her to be a strong forward tank protecting the rest of her team while simultaneously using her attack skills in the following ways: She can use multiple Front-targeting skills that get a damage boost while in Bat form to try and crush enemy tank units including several very strong AoE abilities; she can use draining abilities to heal herself and her allies which also have Sniper targeting, hitting the one unit the most vulnerable to the attack for quite decent damage; her most powerful single-target skill which calculates at the highest % per level off of one of her attack stats not only has Sniper targeting but bypasses all defensive barriers and effects.

All in all the Vampire is highly adaptable and capable in almost any situation, with highly tactical targeting and absolutely unmatchable endurance in regenerating health and firing off skills, still fighting at full strength in some situations long after any other class would be nothing more than a stain on the ground.

In terms of personality, the Vampire is portrayed as rather arrogant and not hesitant to spill (and drink) the blood of her enemies.

Note, the damage values of the skills and lineages below will be categorized under the same system as was described in the Servitors page.

Vampire LineageEdit

VAMPIRE LINEAGE

Boosts HP 60/lvl starting at level  1.

Boosts All Resistances 20/lvl starting at level 6.

Boosts Speed 20/lvl starting at level 11.

Boosts Critical Hit 20/lvl starting at level 16.

Boosts Penetrating Attack starting at level 21.

Boosts Resistance Breaking Attack at 26

Boosts Damage Absorbtion at 31

Adds Extra Damage at 36

Boosts Maximum HP at 41

Boosts all resistance at 46

Skill: Power of the Vampire

8% chance trigger when your attack hits.

Deals light single target damage to 1 random target, light HP drain heals the Vampire.


VAMPIRIC COUNT LINEAGE

Boosts physical and magic damage 30/lvl starting at level 1.

Boosts Defense 30/lvl starting at level 6.

Boosts Magic Defense 45/lvl starting at level 11.

Boosts Critical Hit 20/lvl starting at level 16.

Boosts Extra Damage starting at level 21.

Skill: Power of the Vampiric Count

8% chance trigger when your attack hits.

Deals moderate single target damage to 1 random target, light HP drain heals the Vampire (stronger than Vampire Lineage).

Vampire SkillsEdit

Vampire Skill Table
Name Category Damage and Target Effect Attributes
Kiss of Dracula Basic

Deals moderate ST True damage to 1 front target

Converts 1%/lvl of damage into HP Regeneration

(Passive) +1%/lvl Physical and Magical damage

+1 to all Attributes at levels 5, 7 and 9.

Penetration Fated Bloodline Deals moderate ST physical damage to 1 front target Moderate chance to ignore 50% of target's physical Defense
Bat Form Fated Bloodline Light physical ST damage to 1 front target Converts moderate % of damage into HP for Vampire Boosts Speed and Dodge by moderate % for 3 rounds.
Charge Fated Bloodline Light physical ST damage to 1 target in front of caster. Upgrades to Heavy in Bat form
Sonic Blade Fated Bloodline Moderate AoE physical damage to 2 front targets. Light boost to chance to land a Critical Hit. Boosts Speed by moderate amount for the round
Ulrasonic Wave Fated Bloodline Moderate physical ST damage to 1 target in front of caster. Upgrades to Heavy in Bat form. Low chance of inflicting Chaos on target. Cooldown 1.
Moonlight Blade Fated Bloodline Heavy physical ST Ice damage to 1 target in front of the caster. 100% chance to dispell 2 buffs from the target. Cooldown 2
Dark Invasion Fated Bloodline Heavy physical AoE damage to 3 front targets. Upgrades to Hyper Heavy in Bat form. Inflicts moderate accuracy reduction on targets. Cooldown 3
Crux Fated Bloodline Hyper Heavy physical ST damage to target with least HP. Bypasses defense buffs and barriers. If the target is killed, gives strong boost to speed of entire team Cooldown 3
Blood Sacrifice Fated Bloodline Self passive (Passive) Regenerates HP based on light % of damage done by normal and Physical Skill attacks.
Concerto Stance Fated Bloodline Self passive (Passive) Moderate flat boost to Speed and Physical Damage dependant on level.
Waltz Fated Bloodline Self passive (Passive) Moderate flat boost to Dodge dependant on level. Light % boost to maximum allowed Dodge.
Shadow Bolt Dark Magic Moderate magic ST damage to 1 front target Moderate chance to reduce accuracy of target by moderate amount
Drain Life Dark Magic Moderate magic ST damage to 1 target with lowest magic defense Heavy HP healing to Vampire based on damage.
Shadow Thunder Dark Magic Moderate magic AoE damage to 3 front targets
Drain Energy Dark Magic Moderate magic ST damage to 1 target with highest current TP. Drains heavy TP amount to Vampire based on damage.
Drain Mana Dark Magic Moderate magic ST damage to 1 target with highest current MP. Drains heavy Mana amount to Vampire based on damage. Cooldown 1.
Trial of Shadow Dark Magic Heavy magic ST damage to 1 front target 100% chance to drop all Resistances of target by moderate amount Cooldown 2
Hexagram Dark Magic Heavy magic AoE damage to 3 front targets Moderate chance to inflict Instant Death on minions Cooldown 3
Blood Feast Dark Magic Heavy magic ST damage to 1 target with lowest magic defense Heavy HP, MP and TP healing to Vampire based on damage. Drains large amount of MP and TP from target. Cooldown 3
Dark Faith Dark Magic Self passive (Passive) Stacking self buff to vampire boosting Dark damage by % up to moderate amount when vampire is hit
Chorus of Darkness Dark Magic Team passive (Passive) Grants additional moderate healing to 4 teammates when the three Drain skills and Blood Feast are used, as well as any equipment enchantments that grant HP on a kill from the Vampire.
Umbra Will Dark Magic Self passive (Passive) Grants moderate flat boost to Dark damage based on level. Ignores light amount of dark resistance on enemies

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